Making hour hand and minute hand rotate(Clock)

I have created a triangle fan for the base of the clock and two quads for the hour hand and minute hand respectively. However, I am unable to make the quad rotate even after using translate, rotate and even timer. I don’t get what is wrong. Can someone help me?

#include<windows.h>
#include<GL/glut.h>
#include<math.h>

#define PI 3.1415926535897932384626433832795

void drawFilledCircle(GLfloat x, GLfloat y, GLfloat radius)
{
    int i;
    int triangleAmount = 20; // # of triangles used to draw the circle

    //GLfloat radius = 0.5f; //radius
    GLfloat twicePi = 2.0f * PI;

    glBegin(GL_TRIANGLE_FAN);
    glColor3f(1.0f,0.0f,0.0f);  //Red
    glVertex2f(x,y);    //center of circle
    for(i=0; i<= triangleAmount; i++)
    {
        glVertex2f(x+(radius* cos(i * twicePi/triangleAmount)), y+(radius*sin(i* twicePi/triangleAmount)));
    }
    glEnd();


    glFlush();  //Render now - without it only empty screen comes out
}

void display(){

    GLfloat hourAngle =0.0f;
    glClearColor(0.0f,0.0f,0.0f,1.0f); //Set background color to black and opaque
    glClear(GL_COLOR_BUFFER_BIT);   //Clear the color buffer(background)

    drawFilledCircle(0.0f,0.0f,0.8f);

    //float hourAngle = -45;
    glMatrixMode(GL_MODELVIEW);
    glPushMatrix();
    glTranslatef(250.0f, 250.0f, 0.0f);
    glRotatef(hourAngle,1.0f,0.0f,0.0f);
    glTranslatef(-250.0f,-250.0f, 0.0f);

    glBegin(GL_QUADS);  //hour hand
        glColor3f(0.0f,1.0f,0.0f);  //Green
        glVertex2f(-0.1f,-0.1f);    //x,y
        glVertex2f(0.1f,-0.1f);
        glVertex2f(0.1f,0.7f);
        glVertex2f(-0.1f,0.7f);
    glEnd();
    glPopMatrix();

    glMatrixMode(GL_MODELVIEW); //minute hand
    glPushMatrix();
    glTranslatef(250.0f, 250.0f, 0.0f);
    glRotatef(hourAngle,1.0f,0.0f,0.0f);
    glTranslatef(-250.0f,-250.0f, 0.0f);
     glBegin(GL_QUADS);  //Each set of 4 vertices form a quad
        glColor3f(0.0f,0.0f,1.0f);  //Blue
        glVertex2f(-0.05f,-0.05f);    //x,y
        glVertex2f(0.05f,-0.05f);
        glVertex2f(0.05f,0.6f);
        glVertex2f(-0.05f,0.6f);
    glEnd();
    glPopMatrix();

    glFlush();  //Render now - without it only empty screen comes out
}

void timerFunction(int value){
    glutPostRedisplay();
    glutTimerFunc(33, timerFunction,1);
}

/*Main function:  GLUT runs as a console application starting at main() */
int main(int argc, char**argv){

    glMatrixMode(GL_PROJECTION);//No effect
    glOrtho(-1, 1, -1, 1, 1, -1);//on position of circle
    glutInit(&argc, argv);  //Initialize GLUT - without it ERROR: Function <glutCreateWindow> called first without calling 'glutInit'
    glutCreateWindow("My Clock");  //Create a window with the given title
    glutInitWindowSize(320,320);    //Set the initial  width & height
    glutInitWindowPosition(250,250);  //Position the window's initial width & height
    glutDisplayFunc(display);   //Register display callback handler for window re-paint
    glutTimerFunc(33, timerFunction, 1);
    glutMainLoop(); //Enter the event processing loop
    return 0;
}