Texture within texture rendering when using transparent textures

So I’m experiencing a pretty strange glitch where I have some shape rendering within a transparent texture I have. I know that sounds kind of vague but I can’t really think of another way to describe it. I’m guessing it’s an issue within my fragment shader which is why I posted in the GLSL subforum, but I’m not exactly sure. Here is a video of the issue since I’m not describing it well. The github repo is also here for the shader files and main file.

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