Creepy
1
I have a Problem with the vertex shader : the compile infoLog is ‘’
ERROR: 0:6: 'gl_Position' : undeclared identifier
ERROR: 0:6: 'assign' : cannot convert from '4-component vector of highp float' to 'highp float' "
the shader Code:
#version 330 core
layout (location = 0) in vec3 aPos;
void main()
{
gl_Position = vec4(aPos, 1.0f);
}
Whats the mistake ?
Compiles fine here as a vertex shader. Shader Playground suggests that it’s valid as well.
Make sure you’re compiling this as a vertex shader, not as a shader for some other shader stage.
Creepy
3
Thanks. The Problem was that I compiled the vertex shader as Fragment shader and the Fragment shader as vertex shader.
system
Closed
4
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