Hello,
This is my first time posting here. I am currently trying to develop on OpenGL (ft. GLFW) program in C. My intent with this program is to render a series of 2-dimensional squares in a window, that will all be different colors. I set the default background color to a neon blue color for error testing. Also, before I set-up the color-chaning code, I set all of the squares to a full-blue color to make sure it worked. However, rather than a full-blue screen, I saw a neon-blue screen. I believe that either my shaders are disfunctional or I have improperly set up my buffers for reading. I am relatively new to OpenGL, so I don’t know how to properly feed buffers into my shaders. What am I doing wrong?
Here is my source code: // gl_loop.c#include "gl_draw.h"#include "gl_loop.h"#include "gl_screen. - Pastebin.com