Slick. GLSL/SPIR-V/Vulkan pointer support in shaders:
- Pointer support in Vulkan shaders (Tobias Hector)
- Task list for VK_EXT_buffer_device_address release
- Add GL_EXT_buffer_reference (<– GLSL Support)
And cross-vendor too (EXT, not just NV as with NV_shader_buffer_load).
Now to see if support for this percolates up into the GL API…