I would like to use the WebGL equivalent of the openGL command, glBlendEquationEXT(GL_MAX_EXT)
Is there any workaround. I would like to have a solution for my problem in the following link.
I would like to use the WebGL equivalent of the openGL command, glBlendEquationEXT(GL_MAX_EXT)
Is there any workaround. I would like to have a solution for my problem in the following link.
Hello,
I would also need this functionality in WebGL. Is there any hope that the corresponding OpenCL extension will be implemented soon in WebGL?