I have resolved my Object.Vertices problem now I a getting following 3 warnings for respective code. I request you to please help me for that
this.GL.generateMipmap(this.GL.TEXTURE_2D);
WebGL: INVALID_OPERATION: generateMipmap: level 0 not power of 2 or not all the same size
var pmatrix = this.GL.getUniformLocation(this.ShaderProgram, "PerspectiveMatrix");
this.GL.uniformMatrix4fv(pmatrix, false, new Float32Array(PerspectiveMatrix));
var tmatrix = this.GL.getUniformLocation(this.ShaderProgram, "TransformationMatrix");
this.GL.uniformMatrix4fv(tmatrix, false, new Float32Array(TransformMatrix));
Nobody can really help you here. These error messages clearly state what’s wrong. Textures should have a size of a power of 2 and the matrices are 4x4 so 16 values. Not being rude but maybe you should have a look at these tutorials. That would give you a basic understanding to begin with.