The question in it's simplest form.

I got a (pre-made) Opengl vertex buffer object `(VBO)`
but I don't know it's `GLuint` value to submit it in opencl ..

and I know it's `gpu pointer and size` ..can i use this data in opencl to access this memory?
and in which version i can do this if possible?(opencl 1.0 or 1.1 or 1.2)