The question in it’s simplest form.
I got a (pre-made) Opengl vertex buffer object (VBO)
but I don’t know it’s GLuint
value to submit it in opencl …
and I know it’s gpu pointer and size
…can i use this data in opencl to access this memory?
and in which version i can do this if possible?(opencl 1.0 or 1.1 or 1.2)