I’m programming OpenGL 1.1 ES in Android, i.e. using fixed pipeline.
I’m using glGenTextures and glGenBuffers, which return an index in array (I use them only for one texture/buffer at a time). What is tha guaranteed range of this index?
Empirically, I observed that valid indices start with 1, but documentation doesn’t mention anything about it. Is the value 0 guaranteed to be invalid?
I need it because sometimes I need to check if a texture/buffer was loaded already or not. If 0 can be valid, I need to initialize my values to -1 (to be able to detect that they are uninitialized/unloaded), but if 0 is invalid texture/buffer name, then things are easier.
In Android, an int[] is filled, but in OpenGL ES API, I saw that there are GLUint values there. So I’m afraid that (in theory) even initializing to -1 in my Android program can be incorrect, because (in theory) an uint can return 0xFFFFFFFF.
So what is the valid range, and what is the invalid range/value that I can be sure that it doesn’t represent a valid texture/buffer name (index)?