Hi ,
I thought that the following snippet will create an empty texture object of certain width and height. But the application terminates
cl_mem initTexture(int width,int height)
{
cl_int ciErrNum;
cl_image_format image_format;
image_format.image_channel_order = CL_RGBA;
image_format.image_channel_data_type = CL_UNSIGNED_INT8;
//create an empty image
cl_mem imageTexture = clCreateImage2D(cxGPUContext,CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR,
&image_format,width,height,0,NULL,
&ciErrNum);
oclCheckErrorEX(ciErrNum, CL_SUCCESS, pCleanup);
return imageTexture;
}
Any idea folks ?
Regards
Sajjad