I am a beginner for OpeGL ES.when I read the OpenGL ES 2.0 programming guide, it says in chapter 12,“Framebuffer Object”,that if the image will not be used as a texture,using a renderbuffer may have a performance advantage.Then I try to render to image, but after
a few failures, I still do not konw how to implemente it. Is anybody here can help me here?
many thanks!!
Rendering to a RenderBuffer does not work on platforms that I have tried (OMAP). It’s a feature that nobody seems to use because the only thing you can do with the RenderBuffer would be to read it with glReadPixels(). You should attach a texture to your FBO, instead. This article with help:
http://processors.wiki.ti.com/index.php … _OpenGL_ES
Regards, Clay
This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.