A 64KB buffer size limit ?
I am writing a small application in WebCL (NOT WebGL !), where I must render a set of primitives in a 3D scene.
Currently, I can use only 1170 primitives consisting of 14 floats each, which means the 1171th will give me a -52 error on the NDRangeKernel call (Bad args if I'm not mistaken ?). This means I can use only 16380 * 32 bits float, and the closest power of two gives us a 64 kilobytes limit when writing in a buffer.
Last edited by 0xeedfade; 06-11-2013 at 05:04 AM.