Problem for structures containing arrays.

Hi, everyone.
I’m writing a test program which uses structures in a kernel and as its arguments.
I wrote the below OpenCL C program and added to a Xcode’s project.
If I try to debug the project, several errors appears for the CL program.


//------------------------------------------------------------
//Structures
typedef float* Vertex;
typedef float* Normal;

typedef struct Face {
    uint v[3];// error! : Type name requires a specifier or qualifier. + Expected: ';' at the end of declaration list.
    uint n[3];// error! : Type name requires a specifier or qualifier. + Expected: ';' at the end of declaration list.
} Face;

typedef struct Matrix4 {
    float4 c[4];// error! : Type name requires a specifier or qualifier. + Expected: ';' at the end of declaration list.
} Matrix4;

typedef struct PerspectiveCamera {
    float aspect;
    float fovY;
    float lensRadius;
    float focalDistance;
    Matrix4 transform;
} PerspectiveCamera;

//------------------------------------------------------------
//Functions

//------------------------------------------------------------

__kernel void simpleRayTracing(__constant Vertex* vertices,
                               __constant Normal* normals,
                               __constant Face* faces,
                               PerspectiveCamera camera,
                               __global uchar* result) {
    int x = get_global_id(0);
    int y = get_global_id(1);
    int idx = y * get_global_size(0) + x;
    uchar3 value = (uchar3)(faces[x % 12].v[0], faces[x % 12].v[1], faces[x % 12].v[2]);
    vstore3(value, idx, result);
}

If I replace an array with actual variables, the errors disappears.
What should I do to make it correct ?

Thanks in advance.
And I’m sorry for my poor English.

OS X 10.8.4
Xcode 4.6.2

iMac 27-inch Mid 2011
CPU : Core i7 2600 3.4GHz
MEM : 16GB
GPU : Radeon HD 6970M 2GB

MacBook Air 11-inch Late 2010
CPU : Core 2 Duo SU9400 1.4GHz
MEM : 4GB
GPU : Geforce 320M