Using Blender Morph Targets/Shape Keys to change shape of the object in Open GLES
I am working on my GSOC project and in the middle of it I am facing some problems.Actually I have to build an android app where I can show a 3d human body and can change its measurements.I have been successful in doing it in WebGL however my bad luck that the Android WebView does not support the WebGL so somehow I have to do it using native technologies.Can any one help me by providing some pointers to what technologies should I use?
PS:The WebGL version is here :fashiontec.org/bodyapps-viz
Blackberry 10 supports WebGL if your keen to use it. Otherwise, a large number of mobile devices support native GLES1/2.