Hello,
I would like to know if there is a way to protect the access to the shader source (glGetShaderSource) or the binary code (glGetProgramBinary) by any third party software like a debugger ?
Thanks for you help …
Hello,
I would like to know if there is a way to protect the access to the shader source (glGetShaderSource) or the binary code (glGetProgramBinary) by any third party software like a debugger ?
Thanks for you help …
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