Collada x XNA

Which the differences between Collada and XNA?

Which the differences between Collada and XNA?

COLLADA is a file format. It is using XML and XMLSchema.
COLLADA specifications are available to the general public, for any platform. Source code for viewer (tested on Windows, Linux, MacOS) and source code for import/export from Maya, 3DMax, Softimage.
It is the result of a year long collaborarion with major industry players such as Alias, Discreet and Softimage. COLLADA is gathering more and more support and will evolve based on the feedback we are collectiong from everybody on this forum

From Microsoft FAQ:

Q: What tools do developers get with XNA?
A: XNA tools will include DirectX and the High-Level Shader Language (HLSL), XACT, PIX and the Xaudio API, in addition to other development tools such as Visual Studio.

It does not seem XNA provides a file format. I do not see why COLLADA could not be used within XNA toolset ?

I think that XNA including DirectX implies that it will support Microsoft’s “.x” file format.

It is time to revive an old post.
After 2 years of talking about it, Microsoft has released the Beta 1 of XNA express. The good news is that it is free, the bad news is that it is only for C# and DirectX… well, not too surprising after all.

Regarding the import, the Beta1 does not seem to support anything, but you can write your own. So you are going to ask, what about COLLADA for XNA express… well, if you search the web, you will find a post from a Microsoft engineer that has already started the work, and provide the source code here.

Please make sure to encourage his effort and send him feedback: guillara (at) microsoft.com