Hi,
While designing an OpenGL Shading Language profile for COLLADA, there’s a need for a viewer capable of rendering the GLSL shaders.
Rather than putting effort into adding GLSL support to the cviewer example renderer, I’m considering development of a COLLADA loader for an existing GLSL-capable rendering engine, such as Open Scene Graph.
Has anyone done work along these lines and wish to collaborate?
Thanks
– mew