Hi,
I am implementing a COLLADA importer that will mainly be used to import XSI scenes into my engine. I’m actually working on skinning/joints import, and it seems that transform nodes are not exported correctly. I’ve done a simple test : export my test model from XSI to COLLADA and import it back into XSI. The joints hierarchy looks the same that in my engine : bad. My feeling is that it seems to be a “rotation order” problem or something like that, but I’ve read the XSI COLLADA exporter/importer sources, and all seems to be… very simple and clear… don’t understand why it doesn’t work.
Any idea ?