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Thread: Skin and Mesh

  1. #1
    Junior Member
    Join Date
    Mar 2005
    San Diego

    Skin and Mesh

    I seem to be looking for some written indication in the spec that the vertex indices of the skin element are actually 1-to-1 mapped to the vertices (positions) of the mesh element. I can't find it, and so am assuming that this is true...

    But, the comment that a controller (skin) may be used to control multiple meshes would seem to (potentially) contradict that.

    Can someone clarify this? May I trust my first assumption? Did I just miss it in the doc?

    Max Elliott
    Sony Computer Entertainment America

  2. #2
    Senior Member
    Join Date
    Aug 2004
    Yes currently the skin and mesh are isomorphic.

    I'll make a note that the spec needs some clarification on this issue. Thanks for the bug report!

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