It is my first topic, and I’m not sure to ask may question on the good board. Sorry in advance.
I explain my problem : I use the “camera match” tool in 3dsmax. This tool premits to create a camera for being able to match 3d model on a background image…
I try to export my camera : 3dsmax to Maya. But I don’t have the same parameters in 3dsmax and in Maya.
The translation values are exactly the same, but the rotation values are totally different. Concerning the lens (focal length in maya) and the fov, the values are different too… Could you give more explanation about this ?
I try to copy handly all these values from 3dsmax to maya, and I feel that ths result looks better.
Thanks a lot for your help
THe camera problem may be related to the fact that the Max script was not exporting the lookat matrix nor the rotation values at the node declaration. This is fixed. I will soon upoad the latest COLLADA 1.2.2 scripts so you can validate the changes.
Thanks.
I would also recommend that you update the Maya plug-in. Guillaume fixed some minor problem with the camera import code, that caused the aspect ratio to be slightly different. Maybe that would help.