The latest version of the Max exporter (1.2.2) has introduced a problem I did not find in the earlier version (1.2).
When I have a standard mesh, it exports fine. But if it has bones and a skin modifier, the script crashes with “–Runtime error: Mesh operation on non-mesh: Editable Poly”. It highlights the line “do_Cleanup_Point3 vert” in the function called “Write_DAE_Source_Position_Element”. Not surprisingly, this do_Cleanup line wasn’t in the previous version.
In case it is of interest, I am using 3ds max 6.0.
I don’t have any experience with max scripts, so it’s difficult for me to debug. Any ideas?