I’m trying to import simple animations (with baked transforms and by sampling all key-frames).
Sampling is available on both the Maya exporter and the Max one: my trouble is Maya exports as many <animation> as there are bones whereas Max just exports one <animation>.
Which would be the standard way of exporting sampled baked animations?
My guess would be that the Max way is the right one (even-though nothing in the specs seems to specify how it should be done) : indeed, the Maya way wouldn’t allow to have different animations for a given hierarchy.
What do you think?
edit: I’m now using the 0.74 version of the Maya exporter
If I understand your request correctly: you’re interested in the grouping of the animation channels inside the <animation> elements. COLLADA 1.4 takes a small step forward in adding structure to the animations. It should meet your expressed need.
Please bear with us as we are making the transition to COLLADA 1.4
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