I’ve exported a box with to texture stages, vertex colors and normals.
Reimporting killed the vertex colors.
In the DAE-File there are two color channels!? one with an negative
index???
<triangles material=“DualTextureMaterial” count=“12”>
<input semantic=“VERTEX” source="#Box01-obj-vertex" offset=“0”></input>
<input semantic=“NORMAL” source="#Box01-obj-normal" offset=“1”></input>
<input semantic=“COLOR” source="#Box01-obj-mapchan–2" offset=“2” set="-2"></input>
<input semantic=“COLOR” source="#Box01-obj-mapchan-0" offset=“3” set=“0”></input>
<input semantic=“TEXCOORD” source="#Box01-obj-mapchan-1" offset=“4” set=“1”></input>
<input semantic=“TEXCOORD” source="#Box01-obj-mapchan-2" offset=“5” set=“2”></input>
Chris